When playing a tank simulator game like
Panzer Front , you need three things to look good: These are the tanks, the environments, and the explosions.
Agetec let all the horses run on this one, as the graphics are as sweet as a honey-coated sugar cube. Drawing on a reservoir of 40-plus tanks,
PF certainly has a tank for anyone whether you're a weekend general or a tank aficionado. Tanks are true to their real-life visage, and have their perfect nationality markings to prove it. And you thought that a huge two-ton mobile cannon couldn't look good in a little
Mary Kay? Of course, you'll have to drive these tanks around the terrain, which is as distinguished as the tanks themselves. The ground goes from dirt to mud, with appropriate tread marks to match. You leave rifts in the fresh-fallen snow as you struggle to defend or overthrow Stallingrad. There are perfectly rendered cities that are war-scarred, while others aren't. The forests and fields look appropriately agricultural, while I clearly thought for a second that there were giant stalks of corn in my living room. Finally, what good is corn if there aren't explosions around to appreciate it? The explosions are wonderful. Bigger tanks take hits and smoke as 'out of order' becomes more imminent, while the smaller tanks clearly explode in an impressive array of yellows, reds, and that funny 'burnt sienna' color. I know war isn't pretty, but at least
Panzer Front looks good.
The sound is a 'both ends of the spectrum' kind of thing. The sound effects are wonderful, with the gas, diesel, or steam engines sounding gassy or steamy enough. The different artilleries being fired each have their own auditory signature as well. The explosions are brilliant, giving off more bass and reverberation than that '79 ghetto sled with all the speakers rattling its trunk that rolls through your hood. Suffice it to say that the effects do an excellent job. At the other end of the spectrum is the music. Panzer Front kind of has an each nationality with its own distinctions thing going. This is no different with the music either as the Russians, Americans, and Germans each have their own tune. However, the issue I have with the music is going through 25 missions hearing the same national tune definitely makes you want change to a neutral nationality. So while the effects deserve applause, the music needed to be more dynamic.