I approached
2002 World of Outlaws Sprint Cars with a bit of caution. I've never seen a racing game that has sprint cars slinging mud across the tracks. I wondered: 'How good can these graphics be?' The answer is 'superb.' You really get the feel for Saturday night racing from the looks of things. There are three different views to choose from, but the most fun is the view from inside your sprint car. The crowds are so realistic, you can see the mullets on a few of them. The track is as muddy as any slip and slide I've ever been on. Try to get in a rival sprint car's slipstream, and you'll end up with a windshield full of freshly splattered mud. I love the perfect plops of mud smattering your windshield until they resemble a messed up version of the ink blot test. Another great thing is that
Ratbag threw wreck physics to the wind creating
the greatest wrecks I've ever seen in a video game. When I got frustrated, I would go around the track backwards, plow into an unsuspecting leader car, and send that car almost in the crowd while I would careen around the track uncontrollably. Not only is it fun, but it looks dang good too.
The sound is every bit as good as the looks. The engines revving sounded like a whole flock of hogs grunting their way at the local watering whole. The crowd swells with delight as you make a muddy, but daring pass to first place. Tires wail a different kind of wail as they barter with the mud for a good grip. Of course, the mud hitting your windshield sounds like any insect I've ever hit on a road trip to New Orleans. The music is provided by The Living End , a group from Australia, that I will try to get their CD. Everything look and sound-wise fits together to make 2002 World of Outlaws Sprint Cars a highly 'smack dab in the middle of the environment' type of game.