I'll admit that I was really looking for one thing in the visual department. That was, how devastating the hits were going to look. Having played Rugby for LSU for a whole year, I knew what I was looking for. The intro looked really nice, with lighting and shadowing going where they're supposed to go. I jumped into
Rugby waiting for the hits. Was I disappointed? I don't think so. If you've ever wanted to see a video game's tackles that make you cringe, well you've come to the right place. When you're running full speed, and the computer practically buries you, well that's how a rugby game should look.
Rugby takes a mostly top down view, with the camera zooming in and out, pending on the game's action. Albeit a little disorienting at first, you quickly become accustomed to the 'zoomage.' The players' movements and whatnots look VERY realistic from your vantage point. The field looks like a rugby field should look, with the '22-meter,' and 'touch' lines. The grass looks lush and organic. The crowd is healthy and colorful, and all the animations that go along with any rugby game are there. Up close, the players could use a little work, with some more 3D rendering, and detail, but all in all
Rugby is quite an attractive game.
The sound is limited to some crowd roar, and some grunts here and there. This isn't necessarily a bad thing, as legendary rugby announcers Bill McLaren and Jamie Salmon provide sparkling commentary. Their thick accents bring just the right ring to Creative Assembly's little masterpiece. There is no music anywhere in the game, except at the opening menu. Strangely enough, it's a mellow, ambient-type of music that fits along really well with such a brawny, muscular game. So while next year's installment could maybe use some more sounds, this years' Rugby is pleasing enough to shaven and non-shaven ears alike.